The Buffer List Structure
If you are using more than one asynchronous output buffer, you must define the output buffers to the video digitizer component. You define these output buffers by calling theVDSetupBuffers
function (described on page 8-54). You specify the buffers to that function in a buffer list structure. Note that all the output buffers must be the same size and must accommodate output rectangles of the same dimensions.The
VdigBufferRecList
data type defines a buffer list structure.
struct VdigBufferRecList { short count; /* number of buffers defined by this structure */ MatrixRecordPtr matrix; /* tranformation matrix applied to destination rectangles before video image is displayed */ RgnHandle mask; /* clipping region applied to destination rectangle before video image is displayed */ VdigBufferRec list[1]; /* array of output buffer specifications */ };
Field Description
count
- Specifies the number of buffers defined by this structure. The value of this field must correspond to the number of entries in the
list
array.matrix
- Specifies the transformation matrix that is applied to all of the destination rectangles before the video image is displayed. You must specify a matrix. If you do not want to perform any transformations, use the identity matrix.
mask
- Specifies a clipping region that is applied to the destination rectangle before the video image is displayed. Note that this region applies to only the first destination buffer. If you want the region
to apply to all of your destination buffers, you must do this yourself. For example, you can use QuickDraw'sOffsetRgn
function, which is described in the chapter "Basic QuickDraw" in Inside Macintosh: Imaging. If you do not want to specify a clipping region, set this field tonil
.list
- Contains an array of output buffer specifications. Each buffer is represented by a buffer structure. The format and content of this structure are described in the next section.
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